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About the project

Path of Light was a personal project created in collaboration with two friends, Simon and Sara. While they handled all the modeling (with Simon also managing FX and particle systems), I was responsible for everything within Unreal Engine — including lighting, layout, environments, and rendering. We had the pleasure of working with composer Gwenaël Mario Grisi, who created a fully orchestrated original score and voice-over narration for the piece. Built in Unreal Engine 4, the technical limitations at the time meant we had to add the FX later through compositing in post-production. Released a long time ago, this project remains one I’m very proud of.

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