About
- Role
- Senior Realtime Artist, Unreal Engine
- Focus
- 3D environments, virtual production, immersive experiences
- Based in
- Belgium
- Education
- Bachelor in Computer Graphics & 3D, Haute École Albert Jacquard (HEAJ), 2017–2021
Hi, I’m Fabien Fovel. I bring stories to life through real-time environments for advertising, film, VR and live shows, combining Unreal Engine artistry, AI-assisted automation and a passion for teaching. XRForges is the name I work under.
I’ve set-dressed LED volume stages at Dimension Studio and DNEG for Netflix’s Avatar: The Last Airbender and Warner Bros. projects, built VR experiences for The Macallan, Givenchy, Manolo Blahnik and Barbara Sturm, and created environments for live theatre in Kuwait. More recently I led the Unreal Engine work on National Geographic’s Gladiators, directed the visuals of a Ghibli concert at StageMagic, and collaborated with Golden Wolf on Phish at the Las Vegas Sphere.
Alongside production, I teach Unreal Engine and build my own plugins and automation tools with AI assistants, to speed up PCG work and simplify everyday pipelines.
What drives me
I’m driven by worldbuilding: creating spaces that transport people somewhere new. I love the challenge of making something technically sound yet artistically compelling. Whether it’s for a screen, a headset or a live stage, I aim to build environments that not only look good but feel right.
Experience
2026
- Vexture Studio · PwC Realtime Artist 3D environments for a PwC commercial and digital sets for LED-wall virtual production.
- Zargoon Show · Hercules Realtime / immersive theatre Interactive screen content reacting to live actors, including chase sequences, for a play inspired by Hercules.
- Golden Wolf · Phish at Sphere, Las Vegas Collaborator Concert project for Phish at the Las Vegas Sphere.
- XRForges Unreal Engine plugins Tools development Eight Unreal Engine plugins built with AI assistants, from one-click lighting and PCG scatters to scene fixes. Coming to Fab.
2021–2025
- StageMagic · Ghibli concert Creative Director & Lead Realtime Artist Creative direction and environment creation for a Ghibli concert.
- National Geographic · Dash Pictures Lead Realtime Artist Environments for Gladiators: Warriors of the Ancient World.
- Invisible-Inc Senior Realtime Artist Environments for an LED-wall theatre project in Kuwait.
- Jellyfish Pictures Senior Realtime Artist Environments and Unreal Engine workflows.
- Punctum Image · Škoda Realtime Artist A 3D environment in Unreal Engine for Škoda.
- Reflex Arc Studio · The Macallan Realtime Artist Adapted a 2D short film into a VR experience in Unreal Engine.
- Xydrobe Realtime Artist Set dressing, lighting and animation for Givenchy, Manolo Blahnik and Barbara Sturm projects.
- Dimension Studio & DNEG Realtime Artist Unreal Engine set dressing for Netflix’s Avatar: The Last Airbender and various Warner Bros. projects.
- MF Creative · Seabourn 3D Environment Artist Antarctic and Amazonian environments in Unreal Engine.
- MadoXR · Naps & Bosh Realtime Artist Space-station environments for the Malluné music video, in a one-week collaboration.
Also a freelance photographer since 2016: weddings, fashion and landscapes.
Have a world to build?
fabien.xrforges@gmail.comBased in Belgium. Available for advertising, film, VR and live projects worldwide, and for Unreal Engine training.