About

Portrait of Fabien Fovel
Role
Senior Realtime Artist, Unreal Engine
Focus
3D environments, virtual production, immersive experiences
Based in
Belgium
Education
Bachelor in Computer Graphics & 3D, Haute École Albert Jacquard (HEAJ), 2017–2021

Hi, I’m Fabien Fovel. I bring stories to life through real-time environments for advertising, film, VR and live shows, combining Unreal Engine artistry, AI-assisted automation and a passion for teaching. XRForges is the name I work under.

I’ve set-dressed LED volume stages at Dimension Studio and DNEG for Netflix’s Avatar: The Last Airbender and Warner Bros. projects, built VR experiences for The Macallan, Givenchy, Manolo Blahnik and Barbara Sturm, and created environments for live theatre in Kuwait. More recently I led the Unreal Engine work on National Geographic’s Gladiators, directed the visuals of a Ghibli concert at StageMagic, and collaborated with Golden Wolf on Phish at the Las Vegas Sphere.

Alongside production, I teach Unreal Engine and build my own plugins and automation tools with AI assistants, to speed up PCG work and simplify everyday pipelines.

What drives me

I’m driven by worldbuilding: creating spaces that transport people somewhere new. I love the challenge of making something technically sound yet artistically compelling. Whether it’s for a screen, a headset or a live stage, I aim to build environments that not only look good but feel right.

Experience

2026

2021–2025

  • StageMagic · Ghibli concert Creative Director & Lead Realtime Artist Creative direction and environment creation for a Ghibli concert.
  • National Geographic · Dash Pictures Lead Realtime Artist Environments for Gladiators: Warriors of the Ancient World.
  • Invisible-Inc Senior Realtime Artist Environments for an LED-wall theatre project in Kuwait.
  • Jellyfish Pictures Senior Realtime Artist Environments and Unreal Engine workflows.
  • Punctum Image · Škoda Realtime Artist A 3D environment in Unreal Engine for Škoda.
  • Reflex Arc Studio · The Macallan Realtime Artist Adapted a 2D short film into a VR experience in Unreal Engine.
  • Xydrobe Realtime Artist Set dressing, lighting and animation for Givenchy, Manolo Blahnik and Barbara Sturm projects.
  • Dimension Studio & DNEG Realtime Artist Unreal Engine set dressing for Netflix’s Avatar: The Last Airbender and various Warner Bros. projects.
  • MF Creative · Seabourn 3D Environment Artist Antarctic and Amazonian environments in Unreal Engine.
  • MadoXR · Naps & Bosh Realtime Artist Space-station environments for the Malluné music video, in a one-week collaboration.

Also a freelance photographer since 2016: weddings, fashion and landscapes.

Have a world to build?

Based in Belgium. Available for advertising, film, VR and live projects worldwide, and for Unreal Engine training.