Camera Looks
Stylised looks for any camera, one slider each.
One-click stylised looks for Unreal Engine 5 cameras: painterly, watercolour, anime, toon, comic, pencil, ink lines, pixel art, film, retro VHS and underwater. Mix them with a slider per look.
Supported engine versions: 5.6, 5.7 and 5.8, on Windows (Win64).

Installation
- Close Unreal Engine.
- Copy the
CameraLooksfolder into your project'sPluginsfolder (createPluginsnext to your.uprojectif needed). - Open the project. A Looks button appears in the main toolbar.
How to use it
- Select one or more cameras (Cine Camera Actors) to style them, or select nothing to style the whole level.
- Click Looks and move the slider of each look (0 to 100 %). Looks can be combined, for example 30 % Film over 80 % Watercolour.
- Each camera keeps its own mix (instances in
/Game/CameraLooks/<level>/<camera>). For the level, the plugin creates its own post process volumeCameraLooks_PostProcessin the CameraLooks folder.
The looks work the same in the editor viewport, when piloting a camera (letterboxed or not) and in Movie Render Queue.

The looks
| Look | What it does | Settings in the material instance |
|---|---|---|
| Painterly (Kuwahara) | Flat brush strokes that keep edges sharp | Radius, Saturation |
| Watercolour | Washed colours, darker pigment at the edges, paper grain | Radius, LineWidth, LineFade |
| Anime | Painterly colours, soft ink lines, warm saturated grade | Radius, Saturation, Lines, LineWidth, LineFade |
| Toon | Light in a few flat bands, outlines | Bands, LineWidth, LineFade |
| Comic halftone | Printed dots in the shadows, bold outlines | Cell, LineWidth, LineFade |
| Pencil sketch | Graphite strokes and hatching on paper | Spacing, LineWidth, LineFade |
| Underwater | Physically based water: per-channel absorption (red lost first, pure water coefficients from Pope & Fry 1997), daylight filtered by the depth under the surface, blue-green backscatter with distance, lens distortion, waves, radial blur with chromatic aberration, caustics and light shafts | Depth (m under the surface), Turbidity (1 = clear, higher = murky), Wobble, Lens, Blur, Caustics, Rays |
| Pixel art | Big pixels, reduced palette | PixelSize, Levels |
| Ink lines | Dark outlines on silhouettes and creases | LineWidth, Darkness, LineFade |
| Film | Grain, vignette, red halation around highlights | Grain, Vignette, Halation |
| Retro VHS | Colour bleeding, scanlines, tape noise | Bleed, Noise |
Original, no look Painterly Watercolour Anime Toon Comic halftone Pencil sketch Underwater Pixel art Ink lines Film Retro VHS
Support
XR Forges
Support: fabien.xrforges@gmail.com