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Yo Gabba Gabbaland!

For
Apple TV+
Studio
Dimension Studio & DNEG
My role
Environment Artist
Category
Film & TV

For the Yo Gabba Gabbaland project, produced at Dimension Studio and DNEG, I worked as an environment artist. It was a particularly rewarding experience, especially due to the unique approach taken for the sets.

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To achieve a handcrafted visual style, the decorators built a physical set, and the props were scanned using photogrammetry. These assets were then imported into Unreal Engine, where we recreated the entire environment. The result is a distinctive, handcrafted look that blends real-world textures with digital precision.

Have a world to build?

Based in Belgium. Available for advertising, film, VR and live projects worldwide, and for Unreal Engine training.